- © 2009—2021 by Gaijin Network Ltd. Gaijin and War Thunder are trademarks and/or registered trademarks of Gaijin Network Ltd. Or its licensors, all other logos are.
- A7M1 appreciation post: Warthunder 12 votes, 23 comments. 217k members in the Warthunder community. This is a subreddit for War Thunder, a cross platform vehicular combat MMO Press J.
The Mitsubishi A7M is a direct successor over the A6M in every regard, used by the Imperial Japanese Navy in World War II.
16 October 2015We present the A7M1 aircraft with the Nakajima NK9H engine: a plane without the powertrain flaws its prototype possessed. This engine's mass-dimensional properties were perfectly suited to the plane's airframe. With this engine, it displayed positive speed characteristics and excellent climb capability. When coupled with the NK9H engine, the A7M1 could climb to six thousand meters in six minutes, while its maximum speed amounted to 615 km/h. In combination with its excellent maneuverability and it's fantastic armament, armour, and visibility, this makes the A7M1 (NK9H) one of the most threatening fighters in-game, capable of fulfilling the role of both air-superiority fighter and interceptor.
Sergei Volkov, Lead Flight-model designer:
Immediately after the A6M Zero aircraft were deployed, work began on the next-generation carrier-borne fighters. At the beginning of 1941, the requirements for a new vehicle were formulated, but due to Mitsubishi's high workload, practical work relating to the design of the aircraft only began in 1942. As a result, the A7M1 was born. Test flights revealed a very serious flaw in the prototype – specifically, serious problems relating to its powertrain. The NK9K engine provided only two thirds of its rated power, and all attempts to improve it to sufficient standards failed. The maximum speed of this model turned out to be the same as for later model A6M Zero fighters, while its climb capability was even worse. The A7M1 required a whole 10 minutes to climb to six thousand meters! Despite these drawbacks, the prototype was considered to have proven itself to be a full-fledged successor to the A6M Zero in all of its more ‘positive' characteristics. Its excellent maneuverability, steadiness in all flight modes, stable diving and improved durability made it clear that an excellent new fighter had been developed.
![War thunder a6m5 ko vs a7m1 War thunder a6m5 ko vs a7m1](http://blogimg.goo.ne.jp/user_image/2f/95/d43427f6c36e7e3878111a52b65cccd5.jpg)
Be sure to send your questions about this Devblog to the Developers. Questions will be examined and sorted, and the most interesting and valid questions will receive detailed answers. Of course, questions are expected to be constructive and clear. The answers that are provided to questions from this Devblog will be published below.
The War Thunder TeamDiscuss on the Forums
7 December 2015
Hello Friends! We would like to continue to brief you about the aircraft which will soon appear in our game. There are many fans of Japanese planes among our players, but there aren't that many of the aircraft themselves. This is why we try to expand their tech tree and gradually add new planes to the game. Say hello to the A7M2 fighter!
War Thunder A7m1
Kirill 'Lassar' Vostretsov, Game Designer:
Unfortunately, the Japanese aviation tech tree does not have enough aircraft at every rank, which is something that we are trying to rectify. We have already added the A7M1 - the prototype of the carrier fighter as a premium plane. We are now adding the A7M2 to the main line of Japanese carrier fighters. The aircraft has excellent technical and flight characteristics and we are sure that our players will enjoy it.
Some of the external features of its predecessor the A6M can be seen in the A7M2. However, the aircraft definitely increased in size and changed its shape. The A7M2's size and wingspan are really large for a carrier based aircraft..
Sergei Volkov, Lead Flight-model designer:
![War War](http://worldofwarplanes.com/dcont/fb/image/a7m-4.jpg)
The production variant of the A7M with index number 2. Unlike the prototype (which you already know about), this aircraft had the more powerful MK9A engine with an output of 2200 hp and a reinforced frame. The weight increase is compensated for by the new engine, so the aircraft inherited all of the best characteristics of its predecessor. The maximum speed has increased to 629 km/h while the climb rate has remained the same. There have also been no changes to the handling and maneuverability of the plane. This will be a very powerful weapon even if it is in the hands of an inexperienced pilot, so imagine what a real Samurai will be able to do with it!.
![War Thunder A7m1 War Thunder A7m1](http://i.imgur.com/ZfGZOjV.jpg)
![War War](https://i.redd.it/nq0p2g41x7vz.jpg)
Be sure to send your questions about this Devblog to the Developers. Questions will be examined and sorted, and the most interesting and valid questions will receive detailed answers. Of course, questions are expected to be constructive and clear. The answers that are provided to questions from this Devblog will be published below.
The War Thunder TeamDiscuss on the Forums
7 December 2015
Hello Friends! We would like to continue to brief you about the aircraft which will soon appear in our game. There are many fans of Japanese planes among our players, but there aren't that many of the aircraft themselves. This is why we try to expand their tech tree and gradually add new planes to the game. Say hello to the A7M2 fighter!
War Thunder A7m1
Kirill 'Lassar' Vostretsov, Game Designer:
Unfortunately, the Japanese aviation tech tree does not have enough aircraft at every rank, which is something that we are trying to rectify. We have already added the A7M1 - the prototype of the carrier fighter as a premium plane. We are now adding the A7M2 to the main line of Japanese carrier fighters. The aircraft has excellent technical and flight characteristics and we are sure that our players will enjoy it.
Some of the external features of its predecessor the A6M can be seen in the A7M2. However, the aircraft definitely increased in size and changed its shape. The A7M2's size and wingspan are really large for a carrier based aircraft..
Sergei Volkov, Lead Flight-model designer:
The production variant of the A7M with index number 2. Unlike the prototype (which you already know about), this aircraft had the more powerful MK9A engine with an output of 2200 hp and a reinforced frame. The weight increase is compensated for by the new engine, so the aircraft inherited all of the best characteristics of its predecessor. The maximum speed has increased to 629 km/h while the climb rate has remained the same. There have also been no changes to the handling and maneuverability of the plane. This will be a very powerful weapon even if it is in the hands of an inexperienced pilot, so imagine what a real Samurai will be able to do with it!.
Be sure to send your questions about this Devblog to the Developers. Questions will be examined and sorted, and the most interesting and valid questions will receive detailed answers. Of course, questions are expected to be constructive and clear. The answers that are provided to questions from this Devblog will be published below.
The War Thunder Team